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Senior Sound Designer

Sandbox VR
  • Posted : one year ago

Who We Are

We’re Sandbox VR, and we’re the most advanced virtual reality experience in the world. Our mission is to bring people closer together through world-class immersive experiences.  With our Hollywood motion capture cameras, 3D body trackers, and haptic suits, we’re operating the next generation of cinemas - where our guests are the stars of their own movies.  Venturing into space?  You got it.  Channeling your inner pirate?  Absolutely.  Need to get some steps but hate the gym?  Our experiences definitely get our guests moving. 


Since we launched in Hong Kong in 2017, we’re now live in 25 locations and 7 countries around the world. (We’re the #1 Activity in Hong Kong and Singapore on TripAdvisor, and are averaging 4.8/5 stars on our Google reviews across all US locations).  Oh, did we mention we're rapidly expanding? We want you to be a part of our journey and help us build this new world!


About The Job

As a Senior Sound Designer, you will be responsible for sound effects, mixing, VO management, and music integration for all our VR experiences. You will work with our creative director, lead sound designer, sound designer, and engineers to create incredible audio that immerses our guests deeper into our VR experiences. You will have an opportunity to be part of an innovative environment that embraces new and different technologies. We are a passionate and enthusiastic team that loves VR and video games. We have created a group of incredibly talented and passionate individuals who are genuinely empowered to create and challenged to learn and grow. This means more opportunities to unleash your creativity and grow your career.


You are:

  • A Sound Professional: You insist on the highest quality audio, and your sound design is robust and emotive. You are a pro at mixing and mastering techniques and are a natural at using audio plugins.
  • Tech Savvy: You are a creative first, but you have a strong understanding of the technical side of sound design and can use various tools to achieve the best results. You will need to understand spatial audio and use tools to make your sounds feel like they come from identifiable positions in 3D. If you can program or script effectively, this is also a plus.
  • Risk Mitigation: You proactively foresee issues and needs before they occur to plan strategically and ensure the final delivery of sound assets/mix/voice is of the highest quality. 
  • Organized: You work efficiently and meticulously to keep files well-organized and consistent with naming conventions.
  • Good Communicator: Excellent verbal and written communication skills. Must be self-driven, a team player, and willing to learn.
  • Game Audio Middleware Experience: You are experienced with Wwise or Fmod.
  • Solution-Oriented: You are resourceful, a creative problem solver, and can use your skills and experience to solve issues with existing sound assets or find ways to record sounds as needed. 


You will:

  • Sound Designing, Editing, and Mixing: Your main focus is creating the audio for our experiences. You will create top-quality sound assets which immerse the player into the experience and provide excellent gameplay feedback. You will integrate the sound assets into the game and be responsible for the sound mix to create compelling audio for each experience. You will work together with directors to gain a strong understanding of the mechanics, narrative, and visuals so that you can design audio that benefits each experience.
  • Voice Overs: You will also be responsible for helping with casting Voice Over talent, sourcing external studios, directing Voice Over recording sessions, editing and mastering the voice recordings, and implementing these recordings into each experience. You will also be called upon to assist with voice localization.
  • Inventing and Collaborating: At Sandbox VR, we are pushing VR technology to the next level and believe audio will be a big part of that. You will use your skill set and work with programmers and other sound designers to experiment with new techniques and ideas for our VR experiences. You also determine the best third-party audio plugins and tools with our technology. You will always be on the lookout for interesting technologies/sound design tools we can use to make our experiences even more immersive and engaging. 


How you can impress us:

  • 5+ years of experience in a game audio environment, with a thorough understanding of the game audio process (i.e., Sound Design for gameplay, Voice Over, Music Implementation, etc.).
  • Experience or strong familiarity with handling localization for both in-game voiceovers and cinematic trailers.
  • An experienced DAW user (Nuendo, Pro Tools, Reaper, etc.) can use various sound design tools/plug-ins.
  • Having a solid understanding of multi-channel spatial audio formats.
  • Experience recording Foley; familiar with common sound libraries.
  • You have significant Unity experience.
  • Experience with version control, such as Git.
  • If exploring the possibilities of VR Audio technology is exciting for you, you’re eager to use your skills to push this industry forward.
  • If you have given talks at games/VR industry shows or written articles about your craft, this is a great way to demonstrate your understanding to us.
  • You’ve already had the chance to work on VR projects, either professionally or as a hobby.

Sandbox VR is committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender, gender identity or expression, or veteran status. We are proud to be an equal opportunity workplace.

Skills
  • music
  • editing
  • git

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