OtherSide Entertainment is an independent game studio with remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players' vision as much as our own. Together, we aim to evolve the "player-authored" tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company's founders, Paul Neurath and Warren Spector.
The Role
Our Thick as Thieves team is building a new kind of immersive simulation game focused on multiplayer action-stealth. We are looking for a designer who can help us push the boundaries of this genre and deliver an experience players have never seen before. This effort depends on integrated, systems-driven gameplay that empowers players in a richly simulated, immersive environment where customization, exploration, and invention are at the heart of the experience.
Our ideal Narrative Designer is a master storyteller. Working closely with our award-winning Lead Designer and Creative Director, as well as our talented artists, engineers and designers, the ideal candidate will produce compelling narratives that shape each player's journey. You collaboratively own the game's lore development, narrative beats and voice-over lines. This is a unique blend of bringing the world to life and developing compelling character arcs that players want to invest in.
This position will report to our Lead Designer, who will guide you on the game's vision and collaborate with you on the expression of that vision. As a member of the design team, you will collaborate with other designers in other specialties, giving and receiving feedback to help shape the whole experience and ensure its consistency and authenticity.
Job Responsibilities